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Kowan said:

I atually love FF12's battle system and would love a new FF to adapt it and improve on it. But it didn't really remove the strategy element as buffing and such is not permanent and usually wears off in between battles and many challenging enemies removes such buffs as well. So it's actually more challenging that way as you have to think quicker and know when is the best time to cast such buff. I'm sure while FF7R could possibly be more real time and more action oriented, it will still implement a great system of strategizing. Yoshinori Kitase himself said so. So let's wait until they showmore footage that focuses on the gameplay.

Don't get me wrong, FF12 is a great game. I love it. But it lacks what I'd see as traditional FF features. The free roaming and MMO style combat worked in it's environment. Yet the gambits meant you could just walk from one side of the map to the other and most things would be done for you. (I actually only put in a very few things, I liked control).



Hmm, pie.