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Yes the sales represent a huge problem for a AAA game that probably cost close to $100 million to make and market. The Xbox fanbase did not deliver for Tomb Raider. We can not have a situation where platform holders are funding and absorbing the loses for 3rd party AAA titles.

There is no way that this is profitable for Microsoft and Sony see this too. It should have been multiplat and it should not have been used as a prop for Microsoft's holiday lineup. Let us pray that CD got some of the Microcash because if they depended on sales to get paid... what a disaster.