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Dogs Rule said:
Good game. Sorry I had to shut it down 1/2 way through. I simply had to get that awful archipelos TDM match out of the line-up. The game is currently over early because only 2 other people made it back for a non-negligeable amount of time. ;)

Thanks for playing guys. GodOfWine, do you want to be added to the roster?

Suggested guidelines for hosting 24 player games:

Minimum players: 2
Spawn: 5 seconds

Use Wrench: yes
Enable Talk: yes
Team Switch: Yes
Allow split screen: yes
Balance Teams: yes
Friendly fire: I like 50% or less. It's a forgiving balance between having consequences to your actions and too many accidental kills.

Map Rotation(without map pack):
1. Death Match: Eucadia, Island Outpost or Badlands. Use the suggested number of players to select the proper map delimitation)
2. Zones: Same selection as DM;
3. CTF: If you are more than 16, all full sized maps are good;
4. Dogfight: any really, but I like to use Archipelos to get it out of the way;
5. Team Death Match: All, but be careful with Archipelos to select a large map to make sure one team does not get stranded on an island.

For a 12 player game, use the same guidelines, except using the smaller map delimitations with the following exeptions:
1. DM: same maps using at most half the available space;
2. Zones: Same maps, but make sure the delimitation has at least 2 zone flags. (Suggested map sizes of 16-20);
3. CTF: Same maps, at most half size.
4. Dogfight: Same;
5. TDM: avoid Archipelos.

Thank you for the change, the 10 second spawn took way too long, not to mention that Archipelago TDM Is one sided for the most part.