SlumsofOhio on 10 May 2008
Dogs Rule said: Good game. Sorry I had to shut it down 1/2 way through. I simply had to get that awful archipelos TDM match out of the line-up. The game is currently over early because only 2 other people made it back for a non-negligeable amount of time. ;) Thanks for playing guys. GodOfWine, do you want to be added to the roster? Suggested guidelines for hosting 24 player games: Minimum players: 2 Spawn: 5 seconds Use Wrench: yes Enable Talk: yes Team Switch: Yes Allow split screen: yes Balance Teams: yes Friendly fire: I like 50% or less. It's a forgiving balance between having consequences to your actions and too many accidental kills. Map Rotation(without map pack): 1. Death Match: Eucadia, Island Outpost or Badlands. Use the suggested number of players to select the proper map delimitation) 2. Zones: Same selection as DM; 3. CTF: If you are more than 16, all full sized maps are good; 4. Dogfight: any really, but I like to use Archipelos to get it out of the way; 5. Team Death Match: All, but be careful with Archipelos to select a large map to make sure one team does not get stranded on an island. For a 12 player game, use the same guidelines, except using the smaller map delimitations with the following exeptions: 1. DM: same maps using at most half the available space; 2. Zones: Same maps, but make sure the delimitation has at least 2 zone flags. (Suggested map sizes of 16-20); 3. CTF: Same maps, at most half size. 4. Dogfight: Same; 5. TDM: avoid Archipelos. |
Thank you for the change, the 10 second spawn took way too long, not to mention that Archipelago TDM Is one sided for the most part.