Hiku said:
Good man. That one is my personal favorite rpg. Hope you enjoyed Luca Blight "Die pig!", and got the best ending. |
I'm not sure what ending I got but I'm certain it wasn't the best ending available because without spoiling it for others, a certain character who may or may not die - did die in my playthrough and I failed to meet a certain character back at the meeting spot at the end of the game. I realised this in the credits but I tend to avoid reloading to change decisions as it feels fake and contrived when you do that anyway. I wish I'd organically chosen to meet that character at the end, but I just forgot.
It's a very special game. It has to be to overcome the fact that it's almost 20 years old and I'm playing it now for the first time. It has certain game mechanics and innovations that amazingly are still unspurassed almost 20 years later. I don't know if you've played Dragon Age Inquisition but that game attempts to have a sort've "run your own castle" system like in Suikoden II and it pales in comparison to Suikoden's. Other things like the 6 character battle system, the best sprite art I think I've ever seen, the timeless soundtrack and the unique strategy segments. I wish someone like Sony would purchase this dormant series off of Konami and make a Suikoden 6, hiring core people from the previous games. I find it staggering that Suikoden II has a metascore of 8.1. FFXIII for example is an 8.3.
Suikoden II is still the only one I've played. I've purchased the first game but haven't played it yet as Suikoden III is meant to come out any day now in my territory and I'd rather play that first.
Fortune favours the bold.