JustBeingReal said:
How much of a system's performance is used depends entirely on optimization of your code design and that's something that only comes through iteration of it. The CPU always had the same amount of Cache, unified for all 8 Cores, whether it's used for gaming or OS is immaterial, it's constant regardless of the job type. In CPU dependent workloads it means that developers have an extra core, so they're less bottlenecked on those tasks, it's about 16.6% more performance in that area, the amount of cache available doesn't change just because this extra core has been made available to games. |
Is your pic of the SSM game that we lost?
Great rundown of what it means when they say "Unlocked a core", you seem fairly familiar with VLSI...







