DivinePaladin said:
The JRPG is a genre that has struggled and continued to fall for a decade in the West, and that fact is the main reason we have Japanese ARPGs like the Souls games. The JRPG genre has diminished in Japan until recently but it never reached the low that it did here in the 7th gen. Recall that we didn't get Ni no Kuni until 2013, months after Xenoblade originally hit the US and over a year after it hit Europe. And Lost Odyssey came out five years before either, on 360 only. Critically it did fairly well but it didn't reach universal praise like the other two you were discussing. Plus, how much it was ignored worldwide sort of helps my point out a bit here lol. The JRPG was essentially dead in the West as early as Morrowind's launch. Xenoblade was the first game in the genre to generate some real hype here since XIII, and XIII practically buried the genre in the West because of that hype.
You can continue to argue it if you like but this isn't coming from a place of bias. I've beaten Ni No Kuni (nearly 100% at that), and I've played maybe 25 hours of Xenoblade. Ni no Kuni solidified the comeback that Xenoblade started way back in 2010 when localization requests started. I won't speak to a sales revitalization because like you noted, Xenoblade didn't sell well; yeah there are a thousand asterisks we can throw on that, but that's not my place to argue here. I'm talking critically, and about what it did for the genre. It helps that it was the first forward thinking JRPG in years, what with making quests immediately end without having to backtrack to the quest giver, among other things. The genre was stagnant for years before that, just repeating the same trends without a care for what the West thought. I mean, now we're getting a main series FF ARPG, and I don't know how to feel about that yet, but at least they're listening and taking us into consideration. Same goes for the DQ ports, remastering Type-0, and games like Bravely Default being exactly what fans in the West wanted out of the FF series.
Pin all this wherever you want, but the fact of the matter is Xenoblade's fan reaction before and after launch, and the game itself, have a hell of a lot to do with why we even have the genre here as much as we do. So, yes, in a nutshell, it saved the genre in the West. I probably should've specified those last three words beforehand, my bad on that. |
How can xenoblade lukewarm Sales on one console be responsible for revive the genre for games that are older and bigger seller? Valkyries chronicles and persona besides final fantasy and ni no kuni didn't need xenoblade success to happen. If it brought new sucessfull jrpg to Wii I would considere more this theory.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."