Lawlight said:
And about design issues, I think that's enough to bring a score down. And not sure about that last since it seems to me that those who scored the game below 8.5 did spend a lot of hours on the game. And it's likely that those who like the game in the first place would spend more time on the game. |
I never said grinding SHOULD be part of the genre, I said it is. That's a fact, one lessened in recent history as some JRPGs have diminished grinding this past few years, but it's a fact nonetheless. And from what I've heard from those that I can at least know played the game enough to warrant a solid stance on this, the amount grinding isn't much. It's only gonna need grinding if you focus on the main plot alone, from what I can tell.
On design flaws: It depends on how glaring they are if they warrant a whole point on a review scale (this game was never gonna be a 10 because JRPG, so I'm starting with a max of 9.5). The game design oversights seemingly exist primarily in the basic missions, and only one of them has been notable. Outside of that, it's mostly an issue of if you're gonna knock down points because it has pop-in.
The biggest spot where scores should drop is the multiplayer because nobody knows how it works, still, despite it coming out on Friday. That's the biggest flaw and the least arguable.
As for your final counter, these players whose reviews we're reading are by and large not going to be the kind that are thorough, at least not yet. Remember that it's a race to get the review out first, and that everybody is starting at the same time relatively. So you've got two weeks at most to dive into this game, and your editor needs the campaign done by then. That's not enough time to review any RPG, let alone a Fallout or Xenoblade, so you're gonna cut corners and talk about how big the world is as filler so you can pretend you explored as much as you'd have liked. A key phrase that pops up when you look through current reviews is that it's a hard game to pin down; there are some times where the writers admit they lose focus or something doesn't make sense. You can argue that the game may be at fault for that, but given how poor the state of reviews are nowadays - more than one writer admits they didn't even finish the game, both in good and bad reviews - it can't fall chiefly to the game here. Look at GR's review: It's pieced together very poorly with disjointed, often unfinished thoughts. That's sort of a trend, both for good and bad scores here. Nobody seems to have gotten a good enough grasp on the game, period. Not just good reviews, not just bad ones, all of them. And that's a consequence of the way we review games by launch day nowadays.
Not that I'm gonna argue what score the game should have without experiencing it myself, of course. I'm just pointing out a very clear issue that comes with reviewing this sort of game on a time limit.
Interesting side comment: Both this game and Fallout 4 seem to have gotten considerable flak by critics for not handing out all the answers on a silver platter. It's a shame reviewers have leaned so casual this past year outside of the obligatory Souls game 9.5/10, because at least with Fallout the learning curve actually turned me even more onto the game than I would have been. I'm sure X will have the same effect on me too.
You should check out my YouTube channel, The Golden Bolt! I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading. After all, the games may be free, but your time is valuable!