Snoopy said:
Mr Puggsly said:
zorg1000 said:
It's really not that significantly more relevant in Europe compared to N64 though. Xbox One might have like 20% market share in Europe when all is said and done compared to about 15% for Nintendo 64, not really as significant as u make it out to be, the market in Europe has grown by a lot since the mid/late 90s so comparing purely by raw numbers doesn't tell the whole picture.
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LOL! Oh boy, now that is spin. Userbase determines relevance, not marketshare.
By your logic, X1 could be more relevant in Europe if MS simply sold less hardware in the US. Because that's logic of determining relevance by marketshare.
Again, the longer this discussion goes on the more this argument falls apart. X1 can probably sell 15 - 20 million units in Europe (depending on how competitive MS is). While the N64 only sold 6 million. That's why X1 is more relevant in Europe.
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This. Technically iOS has lower market share than Android, yet everyone supports iOS still. If there is money to be made on xbox one, there will be third party support. Microsoft will keep growing YOY which is exactly what third party developers want.
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Technically, the games made for IOS and Android are atleast two or three gens behind. Easy port tbh. Technically and normally games made for PS4 and Xone takes atleast a year or two to be finished with budgets ranging from indie to AAA+. Add to that delays etc time and money ilarewasted. Especially from Japan. Third party developers want to save money and time on that. Completely different. If MS can justify all those cost all the time, then good for them. There's a reason most multiplatform games are a messy at launch. It's multiplatform. As they say exclusives usually are very polished. Devs most likely want to focus on one or two platforms to preserve quality of their games. With higher userbase, Sony couleld easily persuade devs and publishers those advantages. And the higher it gets, MS will be at that point where it becomes harder to compete especially in a platform where the audience are not easily swayed by some genres.