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pokoko said:
SvennoJ said:

If you get the highest level of friendship and/or romance with them, you get their perk permanently, even when you switch.  I've maxed out Cait, MacCready, Piper, and Valentine.  MacCready's is so overpowered that I sometimes avoid taking advantage of it.  He gives you a higher headshot hit percentage in VATS.  Preston and Codsworth are companions, too, but I haven't used them yet.  Oh, and the BoS guy but I haven't finished that questline.

You probably have to finish their quests but I'm not sure.  Some are long but others, like Piper's, are simple.  Piper is also super easy to get to like you, since she likes it when you pick locks.  I really like her voice work, as well.

Interesting. I guess I should give them a chance. The lone wanderer perk plus dog was just too good for the extra carry bonus. Sometimes game mechanics get in the way of trying out different things. There is so much still to see in this game. I let my oldest play it too for an hour sometimes while I watch and he's already finding different locations and getting sent to different places I haven't seen yet at lvl 6. There's so much to see.

I finished my sign so I can turn my scavenging down a notch for a while.

My pixel art skills aren't that great lol, it's supposed to look like Totoro.


I added 1 extra row requiring another 14 power, power facility now has 4x11 medium power plants, generating 220 power for the sign.

It's pretty much invisible during the day, you probably noticed that with your sign already.


The eyes blink for half a sec every 4 seconds and the umbrella and main body briefly flicker every 5 and 7 seconds to give it a bit of randomness, like the power is fluctuating. The controls are in the hotel behind the sign. A bunch on interval switches with delayed on switches to create smaller off times (instead of the default minimum of 1 sec) Looks pretty all those blinking lights and the 3 control monitors.

Unfortunately putting the sign 'online' brings the game to its knees. As long as it's unpowered the game still runs fine. (well mid to low twenties fps since I overloaded Sanctuary a few times over) With just the eyes it's still ok, umbrella getting choppy, connect the main body to to the power grid (doesn't matter if it's on or not) and the frame rate crashes down to very choppy single digits, barely fast enough to get in position for screenshots. There is some weird bug or inefficiency in how it calculates the power grid. It doesn't matter if the sign is on or off, just depends on the last wire connecting the sign to the power grid. Once I disconnect the sign the fps is fine again.

So I have to crawl back here to my circuit braker (delete wire) to get the game going again.

The intended blinking only works on the control monitors and unfortunately gets lost between the frames at avg 5 fps. The 1/2 sec eye blink is just long enough to show up. I dunno how the lod distance is on PC, yet on ps4 the whole sign fades out as soon as I get on the bridge. It must be categorized as furniture. Too bad, can't see what it looks like while approaching Sanctuary.

Was worth it to build anyway, fun tinkering with electronic circuits :) Maybe I'll do another in another settlement, yet I'll tone down my momentary crazy plan of covering the entire Starlight drive in screen with monitors lol. This build already cost over 700 copper for 217 pixels!