Wyrdness said:
spemanig said:
No one I've seen has criticized the game for being too complicated. It's criticizing the game for being obtuse about its systems. You should be able to learn a games systems organically throughout the gameplay experience, with the game's challenge scaling appropriately along with your assumed knowledge. That's good game design. Needing to read a 50 page external manuel to get a full understanding of all of the game's complex systems is terrible game design. It's lazy game design.
It may not be an issue for me personally, because I spend hours reading up on game systems of complex RPGs before playing them just as a preference, but you should absolutely never have to leave the game world to learn about something integral to playing or enjoying the game.
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I hear people moaning when games do as you said here, W101 is an example, leaving the player to figure things out themself is most of the time worse as if you think having to read to learn complex set ups is a problem for them just watch them moan more with out it. One of the reviews complained about battle being automated with no input, those are the type of people who are the reason behind it and that person was a reviewer.
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That last bit was a complaint that made me face palm hard. Especially when he turns around and complains about battles with weak foes being long and boring. A thing that should have clued him in that arts combos are important and can make mince meat of weak enemies in seconds. It's like since the game didn't put a text box over the Arts saying "these are very important, use them often," he somehow never grasped that you have to be actively involved in battles :P