sc94597 said:
spemanig said:
I wouldn't call that a good thing. Xenoblade 1 didn't have this problem, and it was a complex JRPG too.
I wouldn't call it challenging at all. There's nothing difficult about reading a manual. There's also nothing fun, engaging, or immersive about reading a manuel, hence the issue.
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Did it not? Even in my third playthrough I was reading the in-game manuals on gems, gem-crafting,etc. The manual is a requirement to enjoy that game just as much as this one. From the looks of it the issue with Xenoblade Chronicles X is just that it has more of the complicated systems, how it is demanded of you to learn about them seems no different.
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While I did get the hang of the crafting system (atleast I think so) without help I didn't realise the characters could give stuff to each other until I was close to the end. If the game ever explained it I totally missed it. But I didn't mind as I enjoy discovering new elements like that. Well, as long as the game is good that is.