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SvennoJ said:

Awesome setup, already looks great!

I noticed that the quests auto turn in when you get too close to Preston, guess I'll be avoiding him. Too bad it's not like the sims where you can lock them up inside the walls and let them starve. Or be nice and leave some fireworks and a bunch of hay in there to give them an easy way out. (It's the innocent looking games that breed psychopaths :p)

The Caravan station is under misc. from resources. I think it becomes available based on the number of people. First I couldn't get it at Starlight while I already had it at Sanctuary. When I checked again with 12 people it was there.

I never play with companions, it feels like a big penalty after getting used to the lone wanderer perks. I've only teemed up with Strong for a bit. I send the dog back fully loaded, then used Strong to carry more loot. He's a farmer at Abernathies now, he didn't like my lockpicking skills.

I did some research, seems like the caravan station is something you first get for doing some kind of Bunker Hill mission.  I'll have to swing by there again.  I didn't even know that existed.

Absolutely hated Strong.  He's so damn loud and he whines all the time.  I sent him to a remote outpost.  Didn't even bother trying to get his perk, which is one I didn't need anyway.  Piper's perk is great for exploring (2x exp for discovering new places or speach checks) and she's witty and funny.  I have Piper's, MacCready's, and Cait's so far.