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sc94597 said:
The gameplay, enemies, and puzzles were designed around 1:1 motion controls. I don't see how the game would've worked without them.

They could have assigned the sword swinging to the second analogue stick on the classic controller. So you move the the analogue stick in the direction you want to swing the sword and click the stick down to perform a forward stab. For the puzzles just use the analogue stick to twist the boss door item, simple.