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Soleron said:
Small enough that everything was deliberately designed and placed.


This.

Most Zeldas have been open World one way or another already, and I loved the diversity they've had. I also really don't mind having a linear story to follow along. As long as there are plenty of interesting side chracters to meet.

(I'm wierd with open world games, I love minecraft and Don't Starve wich are about as open and directionless as it gets, so I get to make up my own goals, but disslike the Assassins creed/GTA style open world witch isn't tightly scripted enough to be interesting to me, but also not open enough for me to just do whatever I want. I always feel somehow obligated to follow the story, but have a sense of 'why am I doing this? This is boring...'.)