| SWORDF1SH said: Thanks for the info. It's always nice for somebody to explain it in Layman terms. Can you go into detail of what will be the positive and negative affects of opening the 7th core to developers? What size of leap of quality can we expect to see in games? |
Honestly speaking. We won't really notice that much. Technically speaking for a properly optimized game, having access to one more core than you used to have access to should yeild an almost 15-17% boost in performance.
But let's not forget, this is CPU based performance we are talking about. Which means that the overall CPU tasks for a well optimized game will be completed about 15-17% faster than what was the case before. Which in turn means that CPU simulation if the scene is finsiehd sooner giving the GPU more frame time to render what we see (about maybe 5ms for 30fps game and 2.5ms gain for 60fps game).
For devs, these minute gains mean the world. To us, usually just results in more stable frame rates. And that's assuming the devs don't just take that extra gain and use it to just add yet another post processing effect which will "now not fuck up the frame rate that much since we have more powah!!!". Which 9/10 times is exactly what they would do anyways.







