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pokoko said:

I'm pretty sure turrets will swivel around if alerted, such as when another turret starts firing.  I've definitely seen them fire outside their senor arc and I've seen enemy turrets turn all the way around.

I'm also pretty sure that only named settlers can die so don't use those as provisioners.  One of my no-names was going head to head with a Death Claw and he only got that "disabled" status like companions.  I've had my named settlers killed, though, so I keep them secure.

I don't have a high Gun Nut rank, either.  I just take all the best mods off guns I find.  I check them out before I sell or drop them to see if they have something I don't have.  My combat rifle, combat shotgun, and hunting rifle (sniper rifle) are all fully upgraded from doing that.  The .308 combat rifle I use is a legendary that ignores 30% of armor so I even use it against robots and I use another with a silencer that fires 2 bullets at a time.  I use a recon scope on my .50 cal sniper rifle, which is a legendary that does extra explosive splash damage.  Combat shotgun with a drum magazine is way, way better than a double barrel.

I actually haven't even use a plasma rifle yet so I'm not sure how the radiation damage works.

Ah, I probably used one of the named settlers from Tempines Bluff on that supply route, it was one of the first I did. The plasma rifle doesn't do radiation damage, it looks like it combines guns and laser rifle damage in one. However I got sidetracked again before trying that out.

I've been playing with the different programmable power circuits and displays instead. Putting a couple of 'for' counters in a row is a fun way to make a visitor counter. With the only problem that you need a whole line of pressure plates to cover the width of the bridge with a ton of in and outgoing wires :/ Just linking them together makes them work as AND switches. (You have to stand on both to get the power through) It most likely won't work when your not near either, I see no reason why the game would track that. I'll give it a test, see if the timer updates when I'm not there, although I'm pretty sure it won't.
I used the laser trip wires for my flame thrower trap, you just need two of them to cover the bridge and it looks a lot nicer. However, those don't reset, you have to manually arm (turn off) the laser trip switch every time.

I wanted to make a blinking warning light with sound signal that stays on for a little while each time someone crosses the bridge, yet that doesn't seem possible. Pressure plates turn off again straight away (when you step off) and there doesn't seem to be any way to trip a switch electronically. I did make a set of differently blinking lights powered by an interval switch with counters and on/off delay switches. I'll need a lot more copper though and power to make any sort of nice looking electronic sign. 1 power per pixel, 10 pixels per large generator. To make a blinking sign just saying Sanctuary in the smallest font, that would be 99 power, 10 large generators and a whole lot of wires.
I'll probably tinker on it anyway, add a letter at a time. Good reason to go out on sidequests :)