Blue3 said:
what frame rate drops, you probably thinking of the crap ubisoft ports. |
Why do you get worked up and defensive over simple little comments like that?
| alpha_dk said: Further, if the KZ 1+2 people are involved with KZ3, and those people did not know how to use the PS2's hardware efficiently/well (as evidenced by these supposed dropped framerates, I don't know b/c I pretty much skipped last gen), what is there to say that they will be able to use the new hardware of the PS3 more efficiently? |
Just a little in the PSP's defense: making levels in that thing is wierd. If too much of a tri is cut off the screen it will just not draw that whole tri meaning you have to have some terrain with a lot of triangles. Since it's the PSP, it can't handle a lot of triangles and that usually means shitty models or dropped framerate. Making things for the PSP, PS2, and PS3 are all completely different beasts.
I personally haven't played the PSP version since, well, I don't own a PSP and don't plan to anytime soon so it could be either of those. Either way, dropped framerate is pretty inexusable. The level designers know what the system can handle and they should plan that. No uber cool event is worth dropped frame rate.








