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John2290 said:
WolfpackN64 said:
I don't know what everyone keeps yapping about, but Fallout 4's engine has clearly been updated from the previous games. Sure, it's the same engine as Skyrim, and while texture work and geometry is marginally better, lighting and natural effects have made great strides. The game is a lot more stable too (especially after the beta patch). Sure, there are some bugs, crashes and glitches, but it's more stable then previous games.
Too be honest, the biggest flaw of Fallout 4 is easily the lack of real diversity in the DCR song list.

Fun fact: Epic Mickey runs on the same engine (albeit Bethesda runs a custom version of it for their games)

It's the same engine as morrow wind, it has mechanics tagged on from I'D software's engine but it's still the same thing at the end of the day. I think they are scared to move on because they may not be able to recreate what they done with the engine. This will be their undoing. Would you play TES6 in 3or4 year's with this engine? Slightly updated textures etc but the same plastic npcs/models, glitches everywhere. A hard crash every three hours or so, broken scripting that can block entire quest lines. Etc etc etc. Would you? Even if you would, will you not be disappointed? 

That's the point, It's not the vanilla Gamebryo engine anymore, It's the Creation Engine over Gambryo. The Halo games run on the same engine since Halo CE, Id Tech has been updating their engine since the original Doom (with some significant alterations). The newer version seems to be more stable then before. They could easily improve further on that engine.