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spemanig said:

Of course you wouldn't like that. That's the point. You're not supposed to.

It's like comics always killing super heroes only to bring them back to life. There's no point in raising the stakes like that if your world has no consequence. It makes the entire situation weaker.

The entire point of permanent deaths is to give a sense of gravity and responsability. Losing someone you've grown attached to is supposed to suck. That's how it is in real life. That's the point. To immerse you into the experience in a way that only video games can. These guys need to grow some balls and stand by their design decisions better. If some people don't like the sense of responsability and weight of the game, then they don't get to experience it. As far as I'm conserned, all they're doing is compromizing the actual purpose and goal of the game, making the experience weaker as a whole for anyone who deviates.

To me, this is equal to adding an easy mode to Dark Souls. Just don't play Dark Souls then. It's not for you.

Killing off characters from your party can impact your experience beyond the feeling of loss you would feel by seeing the death of a character in any work of fiction.

If a character that you use regularly is a central part of your strategy and enjoyment of how you set up your battle tactic (has a special/unique ability) is killed off, that can affect your enjoyment of the game.

For them to pull this off they will need to provide strong replacements of those characters, or share those special abilities with other characters available.

It is tricky but they can pull it off if they pay attention to details.



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1