AbbathTheGrim said:
You are right. If they want you to experience the loss they'd have to auto-save the game like in every battle turn (game will be action oriented so I have no idea if there will be turns at all, just saying). But of course, I wouldn't like that. |
Of course you wouldn't like that. That's the point. You're not supposed to.
It's like comics always killing super heroes only to bring them back to life. There's no point in raising the stakes like that if your world has no consequence. It makes the entire situation weaker.
The entire point of permanent deaths is to give a sense of gravity and responsability. Losing someone you've grown attached to is supposed to suck. That's how it is in real life. That's the point. To immerse you into the experience in a way that only video games can. These guys need to grow some balls and stand by their design decisions better. If some people don't like the sense of responsability and weight of the game, then they don't get to experience it. As far as I'm conserned, all they're doing is compromizing the actual purpose and goal of the game, making the experience weaker as a whole for anyone who deviates.
To me, this is equal to adding an easy mode to Dark Souls. Just don't play Dark Souls then. It's not for you.







