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curl-6 said:
Miyamotoo said:

Mario Tennis, Amiibo Festival are very low budget projects, that games could be made for less than 6 months. So there is not really games that you can compare with them,I think even TP HD has much bigger budget. Zelda U and X are probably bigest Wii U projects, also not good comparing, Splatoon isn't also good comparison because they continue to work even after launch.

About Pikmin 4 for Wii U think about 1/3 of Pikmin 3 budget. Like said they already have Pikmin 3 enigine, assets and models, and for Pikmin 4 they just need new levels, few new enemies and bosses, one or the new mechanics, and story. Not to mention that team that developed first game for Wii U is very familiar with Wii U architecture and Pikmin development process, so whole development process for Pikmin 4 onw Wii U would be very fast.

Like I wrote on first place, very similar situation with GC Pikmin games and think that Miyamoto wants to do same thing on Wii U too.

It was a very different situation on GC, making games for that level of hardware is easier than on Wii U. GC also wasn't selling as badly as Wii U is, and Pikmin 2 arrived over a year and half before the GC was replaced, so there was no pressure to bump it to the next generation like there is now with Pikmin 4.

Of Course that was easier to make games for GC than for Wii U, but that change anything. GC was worst selling Nintendo console till date and Wii U is now worst selling console till date, Wii U will have shorter life than GC so Nintendo needs to support it to the end. We had Pikmin on GC, than Nintendo make sequel using same engine, assets and models. Nintendo probably is doing same for Wii U. So that's very similar not very different situation.