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Alby_da_Wolf said:

Oh my, so in 1996 Magic Carpet 2 had castles that were able to defend themselves better...

They'll defend themselves just fine. The problem is the enemy cheats. If you only have a few people trying to fend off a bunch of super mutants and have all automatic defenses (logically) pointed outwards... 

It's fun building, yet managing a settlement sucks. You can't see who is assigned to what. Supply lines don't seem to work plus you can't see who is maintaining the supply line. Turrets can get damages or depleted during an attack, have fun finding the ones that need a simple repair. The settlement stats in the pip boy are usually off with old or completely bogus numbers. Plus the micromanagement would be insane if you would go for rebuilding the commonwealth as Sturges suggests. Suplying each settler one by one with armor, gun, ammo and a job.

It's good for scratching that creative itch and to break up the pace a bit.

I reached Goodneighbour last night and met KL-E-O, currently dressed up as the Silver Shroud. Seems I got myself into another dodgy scheme. My biggest 'moral' dilemma in this game isn't deciding who to side with, who to kill etc, it's that I don't like to beg for more money. The problem is a succesful 'charm' attempt gives extra xp, which I do want.