BraLoD said:
And seems like you mistaken what I said as well. I never said the bolded. |
You said, and I quote
"Either you didn't play Uncharted 1 to 3 or haven't seen Uncharted 4, if you claim it to be very much just a prettier version of before."
Which means that it is impossible to have played Uncharted 1-3 and then think 4 looks like simply a prettier version of the first three games, going off what you said. Basic if -> then logic.
You listed the inclusion of additional animations (again, not a gameplay feature), a rope and bigger environments as upgrades. When I said that didn't seem particularly innovative, you then proceeded to vaguely mention how the physics are "dynamic," with no explanation of how. All that I've been doing since then is asking that "how" question. What exactly has changed?
As for Lauster's point, you're right. Gameplay features are not equivalent to physics changes. So I'll borrow another example and just deal with physics changes; going from Super Metroid to Metroid Fusion. Samus is heavier, falls slightly more quickly, jumping is far less floaty, Samus flies much further off a wall when wall jumping, and the timing for Shinesparking is far less strict.
Again, none of this is to even remotely imply that not changing the physics would in any way be a bad thing or make UC4 a worse game. More than anything, I'm interested in knowing what exactly is different between past Uncharted games and this one, or perhaps, to a greater extent, just what exactly is so different between this game and past entries in the series that one can make the claim that:
"Either you didn't play Uncharted 1 to 3 or haven't seen Uncharted 4, if you claim it to be very much just a prettier version of before."
...preferably without having to spend an entire hour watching Youtube videos.