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Hiku said:
S.Peelman said:

Basically everything.

Besides enemy design and AI (what you said/assumed about the combat is true; you must read the movements of the enemies and h.slash, v.slash, d.slash, thrust or shield-bash accordingly), there's a plethora of puzzles that use motion based gestures, items that are motion based in different ways like the remote controlled beetle, aiming of ranged weapons, the use of the sword for searching for secrets by motion control (dowsing) or 'drawing patterns on magic walls' and mini-games, and various other movements like flying, balancing on ropes and swimming.

Some movements could be fairly easily swapped for stick control like the swimming (flying would already be harder since there's various moves), but for everything else I guess they basically would need to rebuild the entire engine.

Which would result in an entirely different game; Skyward Sword is Skyward Sword because the motion controls are so integrated into every aspect of the game.

I haven't seen the remote controlled beetle and aiming of ranged weapons, but it sounds like it can be done with the analog stick, like aiming the hookshot in Gamecube as opposed to the Wii version of TP? Aiming the sword I haven't seen either, but could holding down a button while moving the analog stick around work? As for drawing patterns on walls, it works for Okami on PS3 (while originally it was done with motion controlls on Wii). Wouldn't it be possible for this game as well?

But it sounds like it would need to be a remake and not a port, with redesigns to enemies and puzzles and items, etc.

Yes, aiming things could also be stick based, from the top of my head, it would be like usual. The drawing is simply pointing the Wiimote towards your tv, so if there's a good alternative in Okami for that it probably works here too.

I guess if they really wanted to, ways could be found for almost everything to be controlled by analogue sticks and buttons, but I'm not sure how satisfactory that would be. Could complicate things even further. Combat for example, I guess the only way would be to use the right stick to simulate hand movement, and somehow quickly flicking it slashes the sword the way you want to. It would sacrifice the use of the stick for free-camera movement (though SS didn't have that anyway), but the use of buttons wouldn't really be an option.

So yeah, everything's possible if they really wanted to, but it would need some work I'd say. Besides there simply being a lot to change, the combat remains the biggest obstacle. Could be that Nintendo's smarter than me, I'm thinking too complicated and they have easy solutions for everything however of course.