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Lauster said:
MTZehvor said:
Lauster said:
MTZehvor said:
 

Regardless, would you care to give some examples of how exactly the physics have been altered? Are characters faster? Is falling or momentum more realistic? What exactly has changed?

 

https://www.youtube.com/watch?v=0ZFquhQiC88

 

@d21lewis : Lara makes you say irrational things ;P

Glad you're having fun anyway

I'm not watching a 15 minute video for the sake of an internet discussion. If there are truly major alterations being made to the physics engine, it should be pretty easy to list them. 

I won't waste my time at work for this, I put you the link, your turn to make some efforts if you really wanna know.

And the video show this better than words

Making a list of important gameplay adjustments takes like a minute, tops. Watch how easy it is; I'll make an example from DMC3 to DMC4 (using the character Dante as an example)

Window for enemy step slightly increased, styles are now selectable in real time, all weapons can be quick selected, certain attacks now burn DT gauge when in Devil Trigger, Bloody Palace mechanics revamped entirely to a straight linear path instead of multiple paths, time mechanics installed in BP.

There. Basically every major gameplay adjustment to Dante listed in a concise list. Takes you about 30 seconds to read, and generally explains things.

Honestly, if you require a 15 minute video to actually explain what's different, then I'm not all that convinced anything is, at least not to the degree that can back up your ludicrous claim that no one can play Uncharted 1-3 and then think 4 looks like pretty much the same in terms of gameplay.