| Mr Puggsly said:
That argument would have more validity if Destiny didn't suck. It scored lower than any Halo game, dog shit campaign, no split screen, etc. I'd argue the best thing about Destiny is PvP but its unbalanced. It would have benefited if Crucible was kept seperate from campaign similar to Halo. That way fans of PvP only would have been more open to playing it. Taken King scored considerably better because its a less shallow experience and obvously Destiny fans are reviewing it. |
And yet sold shity tons copies... why? It is a success no matter how bad you think it is... the most sussceful new IP this gen and the expectation for Destiny 2 are to become the one of the big one sellers like CoD.
Review has nothing to do with that... Destiny took a lot of "fan" base from Halo.
Even after Halo 5 launch I saw a lot of gamers playing Desitny on Xbone... CoD, Fallout and Battlefront affected more the player activiity in Destiny than Halo 5 and at reset days they are coming back yet... a lot of player on Xbone back this week to play Iron Banner for example.
Something Destiny is doing right, no?
And yes I believe it took a lot of Halo fanbase mostly due Bungie... people like more Bungie than i343 for example... you can't left Destiny out in any discussion about "why Halo 5 sold bad compared with previous titles?"... Destiny is one key point... more than MCC issues, lack of split-screen, etc.







