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Out of everything mentioned on the poll

-The bug collecting segments as a Wolf don't bother me. The only part where I'd say it's tedious is when during the third time in Lanayru, one of the bugs is located in Castle Town, which requires you to go there, then come back to Lake Hylia.

-The enemies are easy to defeat, but it doesn't take away the fun from me at all. I prefer to have a challenge, but I don't mind games being easy (if it has good design).

-It's the same as the difficulty of the enemies. I'd prefer an overworld bursting with content, but it's not the end of the world if it isn't. But to be fair, the majority of 3D Zelda games suffer from the same problem. The only 3D Zelda that I have been eager to explore the overworld of is Wind Waker (I can't comment on Skyward Sword because I haven't played it in a while).

-I can agree with the small item usage issue. Items that didn't see a lot of usage were (for me): The Gale Boomerang, Dominion Rod, Ball and Chain, Spinner, Iron Boots, Fishing Rod, Water Bombs, and not to mention the utterly useless Slingshot.

-I don't dislike the intro at all, I don't dislike the linearity, I don't see how this game is too similar to Ocarina of Time in the slightest (Built off of, yes. But not too similar), I don't understand what "Ganondorf gatecrashing the ending" means, and I don't mind the motion controls.

My biggest complaint of the game, is the lack of a fleshed out world. In my opinion, Wind Waker, which had the same hardware constraints as Twilight Princess (along with Twilight Princess likely having a longer development cycle), has more of a fleshed out world than Twilight Princess. In Twilight Princess, I never felt that I really knew any of the characters, while in Wind Waker I have.



Can't wait for The Zelder Scrolls 3: Breath of The Wild Hunt!