By using this site, you agree to our Privacy Policy and our Terms of Use. Close
DivinePaladin said:

Again you misundertand. The first sentence in my comment beforehand was "Bethesda is not just a PC developer." This was a response to your final sentence stating that PC devs shouldn't have to downgrade seeing as they have so much power. Bethesda has had to downgrade for over a decade now, because they're developing with a bottleneck as a console developer. The current gen is still weak as hell compared to PCs, and Fallout shows that. The game is relatively well optimized for console and the frame rate still chugs fairly often. 

 

Bethesda clearly created this game with bottleneck in mind; they developed around the weaker platforms and adjusted UP to make the PC version simply run better. The Witcher was designed for PC players first and foremost, and adjusted down for consoles. (Not very much mind you because TW3 was very well optimized.) The sales breakdowns seem to show this, too, from what we can tell of Fallout's sales at this point. Developing for PC does not make you a PC dev even if you historically used to be. Bethesda at this point is if nothing else a hybrid developer that leans predominantly console Because they bottleneck themselves in order to make all three experiences the same with slightly more or less polish instead of far and away making the PC version the best and making the console versions less impressive but functionally identical. Publisher/developer hybrid studios focus on what sells most and what's most efficient for them. Look at the patch setup; Steam is the fastest way to get patches out of the three, so make beta patches for PC players used to Bethesda being broken and then fix them almost entirely by the time they reach the vast majority of players on console. Bethesda can afford this kind of development because they're predominantly a console studio now. If nothing else is going to make you see this, for God's sake they dumbed down the entire RPG mechanics of the game to make it more accessible. PC developers don't tend to do that because PC players aren't casual buyers. 

 

It's also worth noting, as an aside, that at this point you've stopped acknowledging every other comment pointing out the fact that this is the one instance of an unrepresentative press photo, and that the game is almost exactly as it was shown almost unedited for 15 or so minutes at E3. Because of this, to me it seems like you made this thread solely to create controversy out of something that's not controversial. 

What are you talking about? Where did I say they were just a PC developer? Please show me. You said "Bethesda is not just a PC developer". Did I ever say that they were? Please stop saying "you're misunderstanding" because you have no idea what you're talking about. You're the only one misunderstanding, because you don't even know what you said. You seem to be going in a circle here.

"The game is relatively well optimized for console and the frame rate still chugs fairly often" You seem to be contradicting yourself there, if it's well optimized then why is the frame rate chugging?

The game was done before the game was even announced, the time before the announcement and upto the release, they were fixing the bugs in the game. That means the graphics that were running at E3 were running on a game that was basically at the final state. 

And now you're saying that the Witcher 3 is different from Fallout 4, lol. Not going to bother replying to the rest, everything you've been saying is ridiculous. You can reply, I won't bother even looking at it.



"There is only one race, the pathetic begging race"