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Ali_16x said:
DivinePaladin said:

You missed a word that seems to have completely skewed your response. They are not JUST a PC developer. Yes, they make PC the primary dev platform because of course they do, but they deliver very similar experiences between both PC and console every time. Fallout 3 looked like garbage the year after Crysis came out and that was a PC game first and foremost. They could have blown the console ports out of the water compared to PC with this game but they didn't. They developed with a bottleneck which means they're not "100% PC."  Hence "not just PC." No PC dev bottlenecks the PC game because of the console ports, they go all out and then dumb it down later, which is clearly not what they did here. They merely kept the bells and whistles on sliders for shading and antialiasing as options on PC and set it to Medium for the console ports. 


And where did I say they we're just a PC developer? You called them mainly a console developer because of sales but that doesn't define the studio. Bethesda always been a PC developers, that's in their blood. If it isn't obvious how bad the framerate is on both PS4 & XBO for a game with a huge budget. 

Are you also going to call CD Project Red a console developer because of the sales on consoles? Lol, they're PC developers as PC developers can be, same with The Witcher 3, had pretty bad framerate on PS4, not as much on Xbox One. They also downgraded the PC version, and as I said before, these guys are huge PC developers.

Again you misundertand. The first sentence in my comment beforehand was "Bethesda is not just a PC developer." This was a response to your final sentence stating that PC devs shouldn't have to downgrade seeing as they have so much power. Bethesda has had to downgrade for over a decade now, because they're developing with a bottleneck as a console developer. The current gen is still weak as hell compared to PCs, and Fallout shows that. The game is relatively well optimized for console and the frame rate still chugs fairly often. 

 

Bethesda clearly created this game with bottleneck in mind; they developed around the weaker platforms and adjusted UP to make the PC version simply run better. The Witcher was designed for PC players first and foremost, and adjusted down for consoles. (Not very much mind you because TW3 was very well optimized.) The sales breakdowns seem to show this, too, from what we can tell of Fallout's sales at this point. Developing for PC does not make you a PC dev even if you historically used to be. Bethesda at this point is if nothing else a hybrid developer that leans predominantly console Because they bottleneck themselves in order to make all three experiences the same with slightly more or less polish instead of far and away making the PC version the best and making the console versions less impressive but functionally identical. Publisher/developer hybrid studios focus on what sells most and what's most efficient for them. Look at the patch setup; Steam is the fastest way to get patches out of the three, so make beta patches for PC players used to Bethesda being broken and then fix them almost entirely by the time they reach the vast majority of players on console. Bethesda can afford this kind of development because they're predominantly a console studio now. If nothing else is going to make you see this, for God's sake they dumbed down the entire RPG mechanics of the game to make it more accessible. PC developers don't tend to do that because PC players aren't casual buyers. 

 

It's also worth noting, as an aside, that at this point you've stopped acknowledging every other comment pointing out the fact that this is the one instance of an unrepresentative press photo, and that the game is almost exactly as it was shown almost unedited for 15 or so minutes at E3. Because of this, to me it seems like you made this thread solely to create controversy out of something that's not controversial. 



You should check out my YouTube channel, The Golden Bolt!  I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading.  After all, the games may be free, but your time is valuable!