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DivinePaladin said:

You missed a word that seems to have completely skewed your response. They are not JUST a PC developer. Yes, they make PC the primary dev platform because of course they do, but they deliver very similar experiences between both PC and console every time. Fallout 3 looked like garbage the year after Crysis came out and that was a PC game first and foremost. They could have blown the console ports out of the water compared to PC with this game but they didn't. They developed with a bottleneck which means they're not "100% PC."  Hence "not just PC." No PC dev bottlenecks the PC game because of the console ports, they go all out and then dumb it down later, which is clearly not what they did here. They merely kept the bells and whistles on sliders for shading and antialiasing as options on PC and set it to Medium for the console ports. 


And where did I say they we're just a PC developer? You called them mainly a console developer because of sales but that doesn't define the studio. Bethesda always been a PC developers, that's in their blood. If it isn't obvious how bad the framerate is on both PS4 & XBO for a game with a huge budget. 

Are you also going to call CD Project Red a console developer because of the sales on consoles? Lol, they're PC developers as PC developers can be, same with The Witcher 3, had pretty bad framerate on PS4, not as much on Xbox One. They also downgraded the PC version, and as I said before, these guys are huge PC developers.



"There is only one race, the pathetic begging race"