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Mystro-Sama said:
SvennoJ said:
It's been a while since I just sat somewhere and admired the emergent AI. I never assigned a main building to my settlement, yet after the work day is over they all like to come together in the community area of my hotel. Using the stoves, bar or sit on the couches and at the tables. It's getting quite a lively settlement. Except for one thing, nobody talks unless I talk to them. Then as if they all telepathically agree they all get up one after the other to go to their different houses to sleep or go upstairs in my hotel. Some night dwellers stick around.

Btw one big difference in the game play is, you switch weapons a lot in F4, whatever is most effective, long medium range, close quarters, rapid fire, stealth high damage, melee to save ammo. You can use vats to take your time, aim yourself for better damage at the risk of getting rushed, use a robot to help you, lead your enemy into a group of feral ghouls or vice versa. You have the spells to mix things up a bit in TW3 yet pretty much a sword is a sword and the crossbows don't differentiate a lot. TW3 became sort of a set dance routine, side step, hit, side step, hit, spell, side step, hit etc. F4 is a lot more dynamic. It was fun finding the perfect 'dance routine' for each category of monster, yet it mostly comes down to what spell to insert in the routine.

What do you get from building settlements though? Or is it purely just a sims things.

Mostly a sims thing. You can get extra money after a while by building shops, yet I'm drowing in caps already.
Settlements get attacked sometimes, but the attackers can't actually destroy anything afaik, you can safely ignore it at the cost of some happiness. (Wich at most affects how fast a settlement attracts new people)
You can use settlements to store and craft items. However since you have fast travel it doesn't really matter if you have 1 or 30. I'm building up Sanctuary with the unlimited size glitch and use 2 farms as supply lines and for recruiting people. The other 27 can fend for themselves :)
It's purely a sandbox thing, recycle craft.

@Mummelman I guess I should be glad I'm not that great at fps :) My headshot percentage is dreadfully low and I'm still dying daily. Quick save for the win! Some fights in TW3 were pretty hard, just because I was attacking things way above my level. However there usually was a glitch providing an easy win. The pathing was (is?) kinda bad in TW3. How a flying enemy can get stuck in a circular pattern allowing me to slowly auto target crossbow it to death is beyond me... That was the creature from Oxenfurt forest, lvl 35 quest :/ Most of the high level quests were easily defeatable due to pathing bugs. There were fun fights too, but it was the story telling and exploration that kept me going.
But I admit the shooting isn't the main draw in F4 either. Exploration and finding more copper is. I get more excited when I find a hot plate or a vacuum tube than a legendary bullet sponge :/ The little back stories on the terminals and holo tapes are fun to find as well. At least I can keep looking for rotary phones and broken lamps while listening to a holo tape lol.