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Ali_16x said:
DivinePaladin said:

Bethesda is not just a PC developer. Going by their sales figures they're predominantly console by this point. So they put together a spiced up post-max settings shot and edited it in photoshop to make it pop, the same way every other company does with every other product, because it looks better on a poster than a screenshot at true settings. They (I'd assume they and not Obsidian because Obsidian has no reason to do a live cutscene when they're not the ones working to get sales) did the same thing with the "in-engine" New Vegas cinematic.

 

Difference is, they created a back door with mod support because they can say that screenshot quality is achievable with modding and that a team member put that together through his own mod. You don't seem to be following me there, but they covered their asses simply with the existence of mods. Not that they ever claimed that image was indicative of anything, though, so again it doesn't matter. It's the difference between graphically unimpressive and graphically unimpressive with a moment of "hey this might be 7th gen!"

 

I love the Fallout franchise but the games look like trash and anybody who at any point expected anything better than meh is clearly not familiar with Bethesda. That image never seemed to be something indicative of the final product either, especially since slightly before/after that image was shown they showed hard gameplay footage. It's not dissimilar to throwing a filter over a screenshot and using that as a main promotional image. It's not like Watch Dogs or Colonial Marines where there's promotional gameplay footage shown that's nothing close to the final product. 


Lol, Bethesda is 100% a PC developer, they always have and they even consider themselves that. They make PC their priority. Just because the sales are higher on consoles doesn't mean they've suddenly turned into console developers, not sure how you would even get to the thought. Nor does it mean if a game has higher PC sales than the console version, they're suddenly PC developers. That logic doesn't work. Actually you can tell that they're PC developers by how different the PC version and console versions are in terms of graphics, they put more time into the PC version.

You missed a word that seems to have completely skewed your response. They are not JUST a PC developer. Yes, they make PC the primary dev platform because of course they do, but they deliver very similar experiences between both PC and console every time. Fallout 3 looked like garbage the year after Crysis came out and that was a PC game first and foremost. They could have blown the console ports out of the water compared to PC with this game but they didn't. They developed with a bottleneck which means they're not "100% PC."  Hence "not just PC." No PC dev bottlenecks the PC game because of the console ports, they go all out and then dumb it down later, which is clearly not what they did here. They merely kept the bells and whistles on sliders for shading and antialiasing as options on PC and set it to Medium for the console ports. 



You should check out my YouTube channel, The Golden Bolt!  I review all types of video games, both classic and modern, and I also give short flyover reviews of the free games each month on PlayStation Plus to tell you if they're worth downloading.  After all, the games may be free, but your time is valuable!