| Rath said: My main problem with the limited star system is that I have seen a very similar system in our schools (we have 4 grades, N/A/M/E) which is absolutely terrible for distinguishing between students. I feel that such a system will also fail to distinguish between good or bad games. I do like the 'How much would you pay to play the game' rating system though. |
The thing that makes it different is that schools have tests that can quantify those grades. There's no question about whether a student can play an instrument well if she can hit 14 out of 16 notes prefectly in a test. You can measure it exactly. The difference between an 84 and an 86 could be one or two questions on a test. Simple.
Compare that to games. Let's measure a game's Sound/Music. What's the difference between an 84 and an 86? I have no idea. Would the reader automatically know?
The "how much would you pay" system runs into the same problem. What does it take to differenciate a $45 game from a $46 game? If you increase it to denominations of $10, you now have maybe 5 or 6 choices... so what has the reader really gained if you say a game as worth $40 when the price is $50? What are you telling the reader with that statement? Should she buy it? Should she not? I don't know.







