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Rath said:
My main problem with the limited star system is that I have seen a very similar system in our schools (we have 4 grades, N/A/M/E) which is absolutely terrible for distinguishing between students.
I feel that such a system will also fail to distinguish between good or bad games.

I do like the 'How much would you pay to play the game' rating system though.

The thing that makes it different is that schools have tests that can quantify those grades.  There's no question about whether a student can play an instrument well if she can hit 14 out of 16 notes prefectly in a test.  You can measure it exactly.  The difference between an 84 and an 86 could be one or two questions on a test.  Simple.

Compare that to games.  Let's measure a game's Sound/Music.  What's the difference between an 84 and an 86?  I have no idea.  Would the reader automatically know?

 

The "how much would you pay" system runs into the same problem.  What does it take to differenciate a $45 game from a $46 game?  If you increase it to denominations of $10, you now have maybe 5 or 6 choices... so what has the reader really gained if you say a game as worth $40 when the price is $50?  What are you telling the reader with that statement?  Should she buy it?  Should she not?  I don't know.