| curl-6 said: Early in the generation, titles like Battlefield 4 (which was 900p on PS4 and 720p on Xbox One) were ruled out by many as casualties of developer unfamiliarity with the new systems, who said that as time went on, there wouldn't be anymore PS4 games that fell short of 1080p, or any more Xbox One games in the sub-900p range. Two years later, I think it's safe to say that sub-1080p PS4 games and sub-900p Xbox One games are here to stay. In the last month or so, Star Wars Battlefront 3 shipped at 900p on PS4 and 720p on X1, Assassin's Creed Syndicate joined the PS4 900p club, while Black Ops 3 employs a dynamic resolution that drops below 1080p on PS4 and below 900p on Xbox One. To top it all off, Naughty Dog, one of the most graphically capable studios on the planet, announced that Uncharted 4's multiplayer would be 900p on PS4. Just like with the numerous sub-720p games on PS3 and 360 last gen, many developers are prioritizing other graphical elements over raw pixel count, and at this point, it looks like this trend will continue throughout this generation. |
you forgot to mention that they all run @60fps, except for Assasins Creed Syndicate which isnt really known for being optimised Unity showed (they are punished now in sales by the way). Last geneneration many games run at sub HD and 30fps, its not comparable with this Genenration.
MGS 5 looks superb and it looks better than those games including Ucharted 4s multiplayer while it archieves a performance in 1080p/900p and 60fps on next gen consoles







