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@Mummelmann But you chose to strictly adhere to those mechanics. We used the rules as a guideline and played it more as a choose your path adventure, decisions determined by dice. Combat was of minor importance, never resulted in death, a shortcut or flee and find another way situation. Nor did we ever find items we couldn't use because of stat restrictions, and since we were a complimentary group of characters, we could use all abilities. It was all about finding solutions, well mostly about having a good laugh though.

That's how I play F4 nowadays, fun first. I had fun trying out the fat boy, minigun, power armor, glad I didn't have to wait for some arbitrary stat point or even make a whole new character. Yet after that I continued role playing without.