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HoloDust said:
Mummelmann said:

 

Characters classes and skills influence game mechanics in certain ways, the openness in itself is not always a redeeming factor, if I make the chess board twice as big, will I have improved the game of chess?
Likely not, what it I make all the pieces able to move in every way? That would render the game of chess useless at its core.


You've nailed it with this one.

That's actually the part that I found kind of amusing because, you know, you can move the pieces in every way.  What's stopping you?  Physical limitations?  No, what is stopping you is that you and the person you're playing have decided to play a particular way.

That's the dichotomy here.  Freedom doesn't have to be chaos, it can simply be a blank slate where you can make your own rules.  Some people like that, some don't.  You can't tell me that one way is right and another way is wrong, especially when it comes to artificial class rules that rope you off from portions of the game.  

In this case, I'm very glad to see the strength restrictions on guns go away.  That was an annoying roadblock in former games that broke immersion.  Not even being able to equip an assault rifle until I got one more point just felt silly.  In Fallout 4, you can use a mini-gun but you won't be nearly as good with it as someone who has high strength and has the mini-gun perk.  I'm perfectly fine with that.  It's still a game where you need to specialize to see the best results.