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pokoko said:

I'm going to disagree with you pretty much every way possible.  Like, on a fundamental level.  Not that you're wrong about what you like but rather that your ideas about RPGs are not absolutes.

Basically, it sounds like what you're saying is that for you to enjoy an RPG, the developers have to tightly define your playstyle and tell you what choices you can make.  That's fine.  Those can be good games.  However, it's every bit as valid and, for me, enjoyable, when the developer allows you to use your imagination.  Personally, I'm not using metal armor because my character wouldn't.  I'm not using mini-guns or rocket launchers unless I'm in power armor.  I'm using non-automatic rifles.  I'm using my charisma.  I'm focusing on picking locks and hacking.  This is the character that I'm creating on my own and I'm doing it because that's what I want, not because I'm following a path laid down by the developers.  The SPECIAL chart is a guide that gives you focus but it never feels frustrating because you can't get to something that changes everything.  I think that's perfectly fine as an RPG and, honestly, pretty awesome.

I play it in similar way - I don't use power armor at all, cause giving you one at the start of the game, when they are the ultimate armor prize in Fallout universe, and then having Brotherhood of Steel knights seeing you walk around as civilian in one and being fine with it is one of the most idiotic thing Bethesda could've done.

Yet, that's where our similarity ends, I want a game to actually put restrictions of what you can do - I shouldn't be able to wield mini-gun and rocket launcher with STR 3. I shouldn't be able to hit someone from several hundred meters in the head if I'm not sharpshooter and have high skills in rifles. I shouldn't be able to change to Dress CHR+2 in middle of a conversation with another character.

RPG always had restriction and those restrictions are there with a purpose - that is what forces you to make your choices carefully, just like in real life - no STR, sory mate, no mini-gun for you. The way Bethesda made FO4 is to please mass market and that does not make for good RPG system. I can see their business choice, but it's a crappy game design choice, whether we talk about Fallout universe or RPGs in general.