| OdinHades said:
Reproducing something isn't art and you don't need an artist to do it. I know there are many many artist who are hired to do special tasks, as an author I am one of them myself. But even when I'm wrtiting for some advertisement or stuff like that, it gets better the more freedom I get. If someone says to me: "Write a script for an ad for my coffee!" I am free to think about whole concepts and can really let my fantasy come to work. If that person however says "Make an ad about my coffee with a happy family at the breakfast table and be sure my company logo is all over the place" I am pretty restricted in what I can do. The result is then for the most part some generic ad that you have seen countless times before. I did my job, I got my money, but it wasn't fun and nobody will remember it in the future. It's garbage. Gosh, I really hope I can release a book rather sooner than later. Anyway, now let's imagine Square-Enix tells the crew for FF7R EXACTLY what to do. Do this, do that, change nothing, just improve the graphics. The artists would be bored to hell, they wouldn't have fun working at something like that, they can't bring their own ideas in. I can't imagine a game becoming good if the developers can't put heart and passion into it. I guess it could work if you don't hire any artist but only dem technical folks who pump up the graphics. But really, that sounds boring to me. |
But what if you write an advertisement for tea (Action) instead when you were asked to do coffee (Turn-Based)? It's still a caffeinated drink, right? Yet I'm not interested in Tea, I wanted the coffee (This is an example, I'm british so live off tea pretty much :P).
The latter parts just described my job, I make white labels based on our system around other people's websites. I didn't develop the system, I don't develop the clients websites... it's not fun. But it's my job, I regulary use modern coding to update older website to fit our pages, a developer is being hired to remake FF7 not a new game which has the same name. If it's not turn based it might as well be a spin off like Dirge or Crisis Core.
I wonder what people really expect when they hear 'Graphical upgrade' because in my head for FF7 there f*ing loads of stuff to do. Think more, this is modern day gaming vs 18 years ago. Everything can be fleshed out. Towns can be full 3d town to wander around (3RD person), you can talk to people, interact with things. Character models will have full animation, non-combat will match combat models and (sadly) have speaking voices, you'll see emotions in them. Imaging a turn based battle, with ATB as usual with fully animated characters, smooth animations and effects, not just the character 'gliding' to the target and hitting them. When the character gets more injured (less HP) they could stand in a more hurt position, cure could show them properly recovering, potions could show them actually drinking it. They get poisened and they actually appear sick not just a weird symbol above their head until you use a potion on them. Remember the 'Fury' thing in FF7 that made you get limit quicker but meant you had higher chance of missing attacks? Make them so the character looks and acts more angry, saying stuff in battle that is more harsh.
Do people really expect just a shinier version of this? https://rpgsquare.files.wordpress.com/2011/08/final-fantasy-vii-attack.jpg
Hmm, pie.







