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Zekkyou said:

While TP's fairly subdued art style would make it difficult to replicate the impact of WWHD's lighting update, they could certainly have expanded upon what it's already doing. Stuff like more properly defined shadows, and per pixel illumination would have been great. It wouldn't have been as dramatic as what we saw with WWHD, but it'd add a nice extra layer of life to TP's world.


If we look at the dolphin mods, it seems it was bump mapping that had the most dramatic affect on making that look good. Either way, I just feel like better lighting seems like too obvious an addition to not have been tested out. Since they clearly never intended on giving it a complete graphic overhaul it deserves, I can't help but be suspicious that they tested out a stronger lighting system and made the judgement that it had a detrimental effect on the aesthetics, likely because they'd shine a bad light (no pun intended) on how flat all the now detailed textures are on such low polygon assets.

Thats my guess, anyway.