Cloudman said: I don't think the amiibo are all that bad. In some cases, it is, but most of the time, it is minor extras that people won't miss, and people mostly want the figurines as collectibles and just decoration, at least for me. I have never bought an amiibo just for the extras they unlock. The best case scenario would be they just released amiibo w/out anything attatched, but I see there is some creative idea around the amiibo concept, but just hasn't really be done yet. The best examples are Smash Bros and Ultra Smash Tennis. I suppose they can make it so that the game will recognize which console the game is being played on, but I don't quite see them going to that extremes with the NX. I think the only reason the HWL is having this weird content exchange thing is that HWL is releasing so late and it needs something to make it worth while. I don't really see games releasing on different dates for specific consoles since it would be playable on both from the start. I also heard flash memory being thrown around as a possible thing to use to hold games in, besides the NX being digital only. Though I really don't know that much about the current info on NX... Also, how is Smash bros DLC anti consumer? It seems like standard dlc, just over priced. |
But you don't get to be the judge of whether people will miss it or not. The individual does, and as soon as they do, the true nature of Amiibo becomes clear: a large group of independant, functionless paywalls for digital content. I keep bringing up Mario Kart 8 because its example is the most clear: if I want all the Mii costumes, which would cost anywhere from absolutely nothing to $4 at most as regular DLC, I have to pay over $250 for a functionally useless collection of toys. That is barbarically absurd, but people keep buying them and supporting them, meaning Nintendo has no reason to stop. It doesn't matter why most people want them. It's a major problem for the people who don't want them. That's the point. If all Amiibo worked like they do in Mario Maker, and you could unlock all that content ingame for free, there wouldn't be an issue, but they don't, so there is, and it's far more aggregious than what the NX will do with it's content.
The NX won't work as a functional concept if it doesn't do that. Nintendo specifically referenced iOS and Andriod when describing this. That is exactly how software on these platforms work. They have to go to those extremes, or the NX literally cannot work the way they've been talking about it. I agree that the specific wat HWL was handled has been altered by the release schedule, but only altered. The idea behind it is very indicative of a clear strategy for the NX. The mere existence of that game at all is. Though I do think the way exclusive content will be handled will lean more on the Smash side of things than on the HWL side of things. I see that as a copout that I think a lot of third parties will use as a cheap way to incentivize either version, rather than what Smash did, which requires more work and design foresight.
Flash memory doesn't matter, because the games also need to have a digital option. That means that whatever is stored on the cart has to be also storable on the portable. That's impossible with games as big as console games are guaranteed to be. Even with an abnormally large SD card, you're only going to be able to store like 3-4 games on it, which will never fly with any manufacturer, let alone Nintendo.
It's anti consumer purely because it's overpriced. Criminally so.