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zippy said:
midrange said:


@ bold: the answer isn't to shoehorn this feature into a game and have that game suffer, the solution is to take previous hard-to-implement concepts (such as level editor) and have them made possible and well done through the gamepad.

Starfox could have been made way better by removing the gamepad

Hasnt the game been delayed to produce a decent 2nd screen experience, with cockpit view and gyro controls (optional to those who dont want it), and running at 60fps? I hardly call than shoehorned in.

The game was delayed for various reasons. As seen in the vid, one small reason is to improve lighting and graphics overall (not much will change imo anyway).

The gamepad was added because Miyamoto felt compelled to add gamepad functionality. This was made clear last year when Nintendo claimed they were going to implement the gamepad in future games and used starfox as an example. 

Miyamoto added gamepad functionality because he had to, not because the nature of the game called for it. That is shoehorning a feature. The nature of Mario maker has people prefer the gamepad as a controller. The nature of wii sports had people preferring motion controls over the standard controller. The nature of wii fit had people prefer the balance board. The nature of starfox (rail shooter) has people prefer traditional controls (as shown by many people who turn off gamepad functionality).