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SvennoJ said:
Sharpryno said:
That above ^

and the classic UFO test.

http://testufo.com/#test=framerates

People can notice 60fps and 120fps even easier.

People can also notice a 120hz monitor vs 144hz....

Nice set of tests, that shows the difference very clearly. Yet you can also see that it all depends on scroll speed. Actually the default 960 pixels/second is still too fast for 60 fps (I don't have a 120fps monitor so it doesn't show that state) Also the moving picture test is hard to follow at 60fps. The best would be to have the frame rate high enough that the picture only moves 1 pixel per step, no skipping.
There must also be a difference between video and this test, as even at 120 pixels/second text is not scrolling smooth at 30fps. Yet end titles from movies at 24fps don't seem to jump like the text example does. (And yes I have 24p mode on both tv and projector)

Anyway as I said before, 60fps is more important in fast moving side scrollers like Sonic and Raymand legends. It matters a lot less for 3D games where you turn and look. You don't pan the screen, just as you don't rotate you head with your eyes fixed forward in real life. Also in sim racers you focus on the point where you are going which moves slow enough not to matter between 30fps and 60fps. Well maybe in twitchy karts, F1 cars and Red Bull X1.

After that set of tests showing how crap LCD is, maybe it's time to hook up that old 120hz CRT monitor again.

Thats why you get a 120hz with Lightboost.  144hz monitor can use lightboost too, it just takes it down to 120hz.

 

Lightboost is wicked awesome.

60 Hz Refresh rate:

120 Hz Refresh rate:

120 Hz LightBoost: CRT quality motion

http://www.blurbusters.com/faq/60vs120vsLB/