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in my opinion, a stable framerates more important than a high one.
I'd take 30fps locked and doesn't miss a beat, over 60fps with frequent dips.

Obviously, if a game can run at a high resolution and higher FPS, i'd want that, but none of the consoles can and likely won't ever without significant sacrifices, so 30fps rock solid and whatever res to get it there is fine for me, 60fps for 2d fighting games and indies, because theres no real reason not to, and they benefit more from the lower input latency.