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Lawlight said:
SvennoJ said:
Lawlight said:
SvennoJ said:
Motion blur doesn't add anything it only subtracts.
But yes it is necessary to hide certain motion aliasing effects, like wheels appearing to turn backwards, or repeating road textures appearing to move backwards at certain speeds. Beyond that, it only degrades the image quality. Your eyes track objects, you only notice blurring on rotating objects, not on anything you follow with your eyes.


Wrong. It's great when giving you a sense of speed.

It doesn't give me a sense of speed. I turn it off on pc, sense of speed is still the same with games running at 30fps. The only downside is when textures repeat and the road appears to move backwards. Yet blurry sides don't add anything to the sense of speed. Much better to turn it off and get a bit better fps.

It does to me. Running around on Aggro with it feels epic. And also, why do you think Digital Foundry liked it was kept in the Nathan Drake collection even with it running at 60fps?

DF likes visual effects, in the Dark souls 3 hands on they even seem to be sorry that chromatic aberration is missing. Running around on Agro with motion blur doesn't make any sense to me, it's a personal preference.
The problem is it's usually over done. It happens with cameras with long exposure times, yet the exposure time is still significantly less than 1 frame. Games often seem to smear two frames together. And even when it is kept in check, why bother, not worth the fps hit.

https://www.youtube.com/watch?v=FRSIvSg84S8
I prefer no motion blur so I can make out the objects vs a blurry stream. Just like in RL you get glimpses of the actual objects when your eyes track them.