Motion blur is just one of many tools a developer can use to create certain moods in a game when desired. I have nothing against motion blur, but it must be done correctly, but even that's opened to interpretation to the player/gamer. In real life, there is no motion blur, and what I focus on is "in focus" while everything else around me is "blurred" (because I'm not paying attention to it). But when I turn my attention to something else, that becomes focused, and everything else becomes out of focused (And there is a biological reason why because that's just how our eyes work). Obviously, you cannot do this when there is motion blur is in a game. But if it's done right, it can create some great effects. Take the Katamari games for instance. The series doesn't push the hardware to its limits, but the graphical presentation is very stylized. Motion blur is uses when performing a speed roll or when the Katamari increases in size, giving you a sense of speed and growth, respectively.







