Eddie_Raja said:
For instance the PS3 at the time had the equivalent of an i5 and a high end GPU. When the PS4 launched it had the equivalent of an i3 and a high-end GPU (However it has far more RAM for its time than before). But all of this doesn't matter because you clearly didn't read what I said - The bulk of my post talked about how developers are sacrificing resolution for extra effects (Effects you can't see well because the resolution is too low). Furthermore, I am not sure how you have missed that some of the more poorly optimized games do in fact keep a better framerate on X1 like AC Unity and Project Cars. |
That still does not make your statements true. These "effects" you are mentioning are calculated mostly by the GPU as well. The comparison with PS3 is moot. The theoretical strength of the PS3 was never used and it's not even close to that of a current i5. The current console CPUs can't even keep up with a current i3 but that is still more than enough to run the games.
Current games are not bottlenecked by the CPU of the consoles, period. That's why developers are offloading the GPU by reducing the resolution. The CPU rarely even come in play. No matter how weak the CPU is, the GPU is comparably even weaker since it's on the chip and can't even dream to reach the power of a dedicated GPU. There is enough proof in the myriad of games that run better on PS4 at the same resolution or abou the same at an even higher resolution despite the PS4 having a slightly weaker CPU.
Again, care to explain why reducing the resolution gives the games a performance boost if they are actually bottlenecked by the CPU? If what you say is true, reducing the resolution would do nothing.
Every game that is not reliant on heavy physics or countless individual and are not poorly optimized (i.e. 99% of all games) will run into the GPU bottleneck before the CPU gives up. It doesn't matter how weak the CPU of the consoles is, the GPU is comparatively many times weaker than it.
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