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LudicrousSpeed said:
I would take 60 fps over a higher resolution every time.

It's sad when you have a situation like Uncharted 4 where the dev understands the importance of 60fps in one section of the game but is too hesitant to make the full game 60fps out of fear of backlash or whatever is keeping the single player 30fps.

A good looking game with a smooth 60fps doesn't create as much sizzle as a better looking game with a meh framerate and that sucks. There's virtually no backlash when next gen games have framerate issues, but a 900p resolution... oh my god!

I'm ready for a new gen of consoles where we can get 60fps and maybe devs won't have to sacrifice for it.

http://gamrconnect.vgchartz.com/thread.php?id=210040&page=1#
Just one of many. Every time a new game comes out and drops a couple of frames it's time to crucify the developers.
Much more than the 900p vs 1080p MGS 5 discussion.

How did 60 fps work out for Halo 5, seems it's not that much of a selling point after all. There was much more backlash over leaving out splitscreen co-op. I started Tlou remastered in 60fps yet switched to 30fps after a while. The improved shadows were more immersive than a faster framerate. And I actually didn't notice the drop down anymore after a minute at 30fps.

I have nothing against them adding a 720p60 mode next to 1080p30. That's probably still not enough to straight up double the fps but with some lod tweaks it shouldn't be hard to include. It should be even easier for cross-gen titles. Why not have the option in rise of the tr to play the 360 version profile at 720p60 on XBox One next to the 1080p30 version that drops to 25fps. Should even be easy for Fallout 4 with it's multiplat engine, drop to 720p60 at minimum details. I guess doubling the QA for 2 performance profiles takes too much time, plus it's not exactly bug free with just the one...