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d21lewis said:
Cloudman said:
Sounds like a paid demo to me ; )

Paying to try it out sounds like a terrible idea. They should remain as demos that you try out, and you buy it if you like what you played, or don't and just move on to something else.

I see this a lot.  But, with a game like The Evil Within (a game I bought last year digitally because it was on sale) there isn't a demo at all.  Lots of, if not most, games offer no demo whatsoever.  If they gave the free trial like a lot of PS3 games used to or, as somebody else mentioned, EA Access, people might realize they like the game and buy it.....or people might realize that they don't like the game and not buy it.

The thing is, a demo as it existed in the PS1/PS2 days, costs money to make.  What did a company have to gain by releasing one?  Exposure?  So, with the method menitoned in the OP, at least they stand to gain money from people interested in the demo.

It might need some tweeks.  Any suggestions?

How about this. Package the demo of a game with a purchase with another game. Or a GOTY edition. That's what Resident Evil 2 did. When RE1 was reissued with dual shock support. Besides, we have free demos. It's called Twitch. What better way to judge the game. While someone else plays it. And I know I won't have a wall put up. I bought Shovel Knight, because I saw my friends play it.

I didn't want to give it a chance before that. I also bought Revelations 2. I abandoned the RE series, once 5 came out. And thought REV 1 sucked. But I saw a friend play REV 2. And went: "Wow, they almost got the horror level right. It's like they tried. I'll get this game." And no. Episodic content is BS. I wait for all the telltale games to be full releases, before I bother with them.