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d21lewis said:
Cloudman said:
Sounds like a paid demo to me ; )

Paying to try it out sounds like a terrible idea. They should remain as demos that you try out, and you buy it if you like what you played, or don't and just move on to something else.

I see this a lot.  But, with a game like The Evil Within (a game I bought last year digitally because it was on sale) there isn't a demo at all.  Lots of, if not most, games offer no demo whatsoever.  If they gave the free trial like a lot of PS3 games used to or, as somebody else mentioned, EA Access, people might realize they like the game and buy it.....or people might realize that they don't like the game and not buy it.

The thing is, a demo as it existed in the PS1/PS2 days, costs money to make.  What did a company have to gain by releasing one?  Exposure?  So, with the method menitoned in the OP, at least they stand to gain money from people interested in the demo.

It might need some tweeks.  Any suggestions?

Well, I recall there used to be more demos back then, but they are done a lot less, for reasons you stated. It takes extra time and resource to make, and it may have the opposite effect of turning people away, which is likely why they stopped making demos.

I dunno what they could do. It could be that the demo wasn't made very well or it could be that their game isn't all that interesting to start with. Or people aren't into that kind of game.

I think a demo is just as important as the game. It has to grab the player's interest right away, or else it'll just fail and turn them away from the game. Extra Credits talked about this way better than I could.... : X



 

              

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