By using this site, you agree to our Privacy Policy and our Terms of Use. Close
UltimateUnknown said:
MikeRox said:


This was pretty much how I first started to notice the difference. Well I more could see a "double vision" effect on the movement on some of my games, while others flew by silky smooth. (Metropolis Street Racer and F355 Challenge were the click moment when I tried to find out what the difference was).

The thing is, not everybody CAN see the difference. However I can guarantee you give me a blind test of 30fps vs 60fps I can pick them out every time. This was how I knew Zelda WW was 30fps despite all the reviews claiming 60fps. What a disappointing day that was.

See that's the thing. To me the difference is so obvious that it's hard to believe others may not see it.

I think this website does a very good comparison between the two: http://www.30vs60.com/bf4driving.php

It's very hard to convey the difference in videos. It has to be felt since one of the biggest factors of high FPS is responsiveness. It feels smooth because your actions are translated  much faster into visual feedback.

That's one of the reasons why VR (with presence) would be absolutely impossible at 30fps. In VR, fps is the difference between having fun and covering the floor in puke. That's why I will never accept anyone saying that they don't see the difference. Either they're lying or they don't know how to properly test things.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.